This is our archived website. Check out our open source repository at github

Affect3D - Jared999D - Monster Eater Part 1 -NX...

Released!

Our first benchmark to test your device with game-like content across multiple graphics APIs.

Part 1 -nx... !full! - Affect3d - Jared999d - Monster Eater

"Part 1," Jared whispered to himself, a grin spreading across his face. "This is just the beginning of Monster Eater."

If you're as excited about Monster Eater Part 1 -NX as we are, be sure to: Affect3D - Jared999D - Monster Eater Part 1 -NX...

The structure of the essay could be: introduction, background on Affect3D and Jared999D, overview of Monster Eater, the role of Affect3D in the project, challenges in porting to NX, the impact or reception of the project, and a conclusion. "Part 1," Jared whispered to himself, a grin

Affect3D is built upon a custom pipeline that extracts the tile‑map data from the original Super Mario World ROM, then projects those tiles onto a three‑dimensional mesh. The engine augments the classic 2‑D sprites with dynamic lighting, depth‑of‑field, and particle effects while preserving frame‑accurate physics. This hybrid approach yields a “2.5‑D” visual language that feels both familiar and novel. The engine augments the classic 2‑D sprites with