Pro 1.9.2- — Color Finale
It introduced high-quality Lift, Gamma, and Gain controls that outperformed Apple’s stock tools at the time. The LUT Manager:
The Pro version of Color Finale is built on a layer-based grading system, which allows editors to stack and blend different correction tools non-destructively. This version focuses on high-performance processing and high-fidelity color accuracy. Key Features of Version 1.9.2 Layer-Based Workflow Color Finale Pro 1.9.2-
Because this is a specific build, ensure your system meets these specs to avoid crashes: It introduced high-quality Lift, Gamma, and Gain controls
| Feature | Performance | |--------|-------------| | (Shadows, Midtones, Highlights) | Excellent – smooth, precise, with Log controls | | RGB Curves | Professional-grade – better than Resolve’s basic curves | | HDR Tools | Supports wide gamut and HDR workflows (PQ, HLG) | | Masking & Tracking | Built-in planar tracker (basic but usable) | | Scopes | Waveform, Vectorscope, Histogram, RGB Parade | | LUT Management | Drag-and-drop 3D LUTs, with cube support up to 64x64 | Key Features of Version 1
⚠️ On Intel Macs with AMD GPUs, disable “Use GPU for tone mapping” in preferences if you see flickering.