Depence R2 – Top & Top

: For specific "papers" or technical white papers not found on the public site, you can contact their support directly through the Syncronorm Contact Page . Key Features of Depence R2

You drag and drop 3D models of your lighting rig onto the truss. Because Depence R2 uses GDTF (Generic Device Type Format), the mode channels match the real console instantly. depence r2

| Feature | Depence R2 | MA3D (MALighting) | Capture (ArchiSynth) | Unreal Engine (Twinmotion) | | :--- | :--- | :--- | :--- | :--- | | | Yes (Real-time) | No (Raster) | Basic (Reflections) | Yes (Lumen) | | Water/Fountain Physics | Yes (Native) | No | No | No (Manual animation) | | Media Server Output | Yes (Native) | No | No | Yes (via plugins) | | Hardware Console Feedback | Bi-directional | Uni-directional | Uni-directional | Complex setup | | Learning Curve | High | Medium | Low | Extreme (for lighting) | | Timecode Accuracy | Sample-accurate | Frame-accurate | Approximate | Variable | : For specific "papers" or technical white papers

Depence R2 uses a . As of the latest updates: | Feature | Depence R2 | MA3D (MALighting)

You connect a physical lighting console (e.g., grandMA3) via a network cable to your Depence R2 computer. The console sends DMX data out. Depence R2 receives it and renders the result. The designer programs the show on the console while watching Depence R2.

Designing synchronized shows with water, light, and lasers traditionally required separate software for each domain. Depence² R2, developed by Syncronorm, bridges this gap. Version R2 introduced: