// Step Event var key_left = keyboard_check(vk_left); var key_right = keyboard_check(vk_right); var key_jump = keyboard_check_pressed(vk_space); // true only for one frame
Don't use the Draw Event just for text. Use surfaces for shaders and lighting. gamemaker studio 2 gml
—a proprietary scripting language designed to balance simplicity for beginners with the depth needed for professional indie titles like Hyper Light Drifter What Makes GML Unique? imperative, dynamically typed language // Step Event var key_left = keyboard_check(vk_left); var
GML is GameMaker’s native scripting language designed specifically for 2D game development. It mixes C-like syntax with engine-specific functions and built-in variables, allowing rapid iteration on gameplay, physics, UI, and more. GML is lightweight but expressive, making it well suited for prototypes and full commercial projects alike. var key_right = keyboard_check(vk_right)
var myDir = Direction.North;