Going Medieval Multiplayer Mod ~repack~ [TESTED • EDITION]
The flail man slipped. He fell. He hit his head on a rock. He died.
He marched his tiny army across the river via a natural stone bridge he’d noticed during world generation—a detail only a solo player would have memorized. WarlockSteve, seeing the movement on the map, did something unexpected. He didn’t reinforce his own base. He drafted his own three settlers and sent them east. Not to help Elias. To intercept the raiders’ flank. going medieval multiplayer mod
But the raiders, being AI, focused on the chickens. They broke the fence. They chased the chickens. The chickens ran in three different directions. The raiders split into three groups. Elias picked off stragglers. WarlockSteve’s brick-throwing managed to knock down a raider carrying a torch, which set fire to the grass, which spread to the raiders’ own supply wagon, which exploded. The flail man slipped
He unpaused (you couldn’t pause, but you could hold your breath). He selected Aldric, grabbed the emergency torches he’d stored for a winter he’d never see, and drafted all three settlers. Mira had a pickaxe. Tobin had a rolling pin. Aldric had a bow with seven arrows. He died
Thinking about turning my solo Going Medieval colony into a co-op project. 🏰⚔️