Lists near-future gadgets, from monomolecular blades to advanced medical tech like braintaping and cloning.
: The core genre book covering high-tech/low-life roleplaying, netrunning, and cybernetics. GURPS Classic: Cyberpunk Adventures
On March 1, 1990, the U.S. Secret Service raided SJG and the home of author Loyd Blankenship, seizing computers and the manuscript for GURPS Cyberpunk .
In Neo-Veridia, the "Generic Universal Roleplaying System" is no longer a game. It's a blueprint for a godhood you might not be ready to handle.
– Evaluate how the 1990 sourcebook’s predictions (corporate power, surveillance, net culture) hold up against modern realities like AI, IoT, and cybercrime.