To achieve fluid frame rates (20–30 FPS), developers employed several optimizations:
The 640x360 resolution became the gold standard for major mobile publishers between roughly 2006 and 2010. While the App Store (2008) eventually killed Java ME, these widescreen years produced games that stand as artistic and mechanical achievements:
: Pixel art scaled much better at this resolution, leading to a "High Definition" feel for J2ME titles. Where to Find Them Today