| Time (In-game) | Event | Counterplay | |----------------|---------------------------|----------------------------------| | 00:00 Dawn | Sentience check (must be <25) | Relocate base if >25 | | 03:00 | Acid rain (30 sec duration) | Craft leaf armor (new recipe) | | 06:00 | Carnivorous vine sprout | Fire arrows (torch + stick + feather) | | 12:00 | Ground shaking (slows move) | Stand still to avoid stamina drain | | 18:00 | Second warning tremor | Prepare fleeing route |
: Emma’s adventures within the International Space Academy, serving as a tutorial for movement and basic interaction. Day 2: Exploration & Encounter Introductions
To resolve persistent crashes and infinite loops that occurred in Unity 2020 LTS, the project was updated to Unity 2022 LTS , which effectively eliminated these "ghost" bugs.
: The inventory system was previously a major source of bugs. In many "Fixed" public builds, it remains disabled until specifically required to prevent game-breaking errors.
I can provide the specific code blocks or logic flow for any of these!
Deliverables by EOD Day 1