The RG Mechanics repack does not alter these inputs, but the included instruction manual (usually a .txt file inside the game folder) lists the exact button mapping for generic USB controllers.
| Mechanic | Input | Effect | Meter Cost | |----------|-------|--------|-------------| | | Special + Block | Powered-up special (armor, more hits) | 1 bar | | Breaker | Forward + Block (during hit stun) | Interrupts opponent's combo; resets neutral | 2 bars | | X-Ray Move | LK+HK (both mediums) | High-damage cinematic attack (ignores block? No – must hit; goes through armor? Some armor) | Full meter (3 bars) | | Dash Cancel | Forward, forward | Used after certain strings | None | | Wake-up Attack | Special while grounded | Invincible reversal on get-up | None or enhanced (1 bar) |
The RG Mechanics repack does not alter these inputs, but the included instruction manual (usually a .txt file inside the game folder) lists the exact button mapping for generic USB controllers.
| Mechanic | Input | Effect | Meter Cost | |----------|-------|--------|-------------| | | Special + Block | Powered-up special (armor, more hits) | 1 bar | | Breaker | Forward + Block (during hit stun) | Interrupts opponent's combo; resets neutral | 2 bars | | X-Ray Move | LK+HK (both mediums) | High-damage cinematic attack (ignores block? No – must hit; goes through armor? Some armor) | Full meter (3 bars) | | Dash Cancel | Forward, forward | Used after certain strings | None | | Wake-up Attack | Special while grounded | Invincible reversal on get-up | None or enhanced (1 bar) |