Overgrown Genesis V1032 Dystopian Project New __top__
Previous versions had pre-placed vines and moss. In v1032, the environment lives . Using a new "Hydra-Gen" engine, the game/world simulates real-time biological growth. Leave a skyscraper unvisited for 72 in-game hours, and you’ll return to find its lobby carpeted in bioluminescent slime. The keyword here is —not as a static paint job, but as an active antagonist.