Ragdoll Universe New Script -

Always include a screenshot or a 10-second clip of the script in action; it increases clicks by 3x.

local MainWindow = Rayfield:CreateWindow( Name = "Ragdoll Universe New Script", Icon = 0, LoadingTitle = "Loading Script...", LoadingSubtitle = "by ScriptDev", ConfigurationSaving = Enabled = true, FolderName = "RagdollHax" Ragdoll Universe New Script

The "wobbly" walking style is achieved by replacing standard character joints (Motor6Ds) with BallSocketConstraints . Always include a screenshot or a 10-second clip

While older scripts forced you to choose, the newest 2026 iterations are built with a Universal Module BallSocketConstraints NoCollisionConstraints to allow for realistic joint limits. if input

if input.KeyCode == RAGDOLL_KEY then if isRagdollActive then disableRagdoll() else enableRagdoll() end elseif input.KeyCode == EXPLOSION_KEY then explosion() elseif input.KeyCode == RESPAWN_KEY then respawn() elseif input.UserInputType == PUNCH_KEY then punch() end end)

The specifics will depend on your chosen platform, but here's a general approach: