Rtgi 0.17.0.2 (HIGH-QUALITY × Strategy)

Older versions would wash out colors in HDR-to-SDR conversions. RTGI 0.17.0.2 corrects the Rec.709 to sRGB conversion matrix, ensuring that ray-traced color bleeding (e.g., green light bouncing off grass onto a stone wall) appears vivid without over-saturation.

Launch the game and open the ReShade menu (usually the Home key). rtgi 0.17.0.2

Future research and development should focus on: Older versions would wash out colors in HDR-to-SDR

In standard rasterized games (e.g., Skyrim, GTA V, Fallout 4, or even Elden Ring), shadows are often "hard" and ambient light is faked using ambient occlusion (AO) and pre-baked light maps. RTGI scans the depth buffer and color buffer in real-time, traces rays from the camera’s perspective, and intelligently bounces light off surfaces. The result? Diffuse illumination, color bleeding, and realistic soft shadows that adapt as the camera moves. Future research and development should focus on: In

What’s new in 0.17.0.2 (high level)