Rust: 236 Devblog Portable _best_
Facepunch used Devblog 236 to address long-standing player frustrations with several balancing tweaks:
The concept of "portable" items has been a major theme in modern Rust development, focusing on moving beyond static base-building: rust 236 devblog portable
Previously, if an entity moved (via a vehicle or a pushed foundation), the server would de-spawn the connected deployables. Entity parenting was reworked. Now, "Portable" is a tag. If an item has the IsPortable tag (like the new small battery or the conveyor), it doesn't check for static ground. Facepunch used Devblog 236 to address long-standing player
Some servers increase quarry yield rates (e.g., by 20%) to encourage their use. by 20%) to encourage their use.