Are you planning to use this diffuse-heavy workflow for a or a low-poly mobile game ?
Ensure your model has baked Position, World Space Normal, and Ambient Occlusion maps for the generator to function. Apply Generator/Material: simple diffuse substance painter
: You adjust the Base Color for the skin or armor. Instead of flat color, the generator adds a subtle Top/Bottom Gradient , giving the asset a professional verticality that makes it pop in a game environment. Are you planning to use this diffuse-heavy workflow