Uchiha Madara V4 Jus Fixed !!top!! File

The community consensus was clear: Madara wasn't a character; he was a boss fight.

: Some earlier versions allowed infinite jutsu spam; the fixed version typically balances resource consumption. AI Consistency uchiha madara v4 jus fixed

The old V4 relied on broken projectiles (Six Paths Rods x10). The fixed version reduces the rod count to 3 but increases their stun duration. The community consensus was clear: Madara wasn't a

| Tier | Category | |------|-----------| | | High-risk, high-reward neutral monster. No longer S++ broken. | | Strengths | Matchup knowledge check, Awakening comeback potential, guard pressure. | | Weaknesses | Predictable recovery, projectile vulnerability, clone dependency. | | Bad Matchups | Fast rushdown (Kenshiro, Killua), zoners with destructible projectiles (Yusuke, Hiei). | The fixed version reduces the rod count to

"Let’s talk kit. 1. The Gunbai Game: His range is oppressive. The fixed coding ensures that the wall-splat properties on his Gunbai slam work every time. This is your corner pressure tool. 2. Fire Style: The Great Fire Annihilation. In V4 Fixed, the hitboxes on the flames actually match the sprites. It’s a legitimate zoning tool now, not just a visual effect. 3. The Susanoo: This is the anchor. The armor mechanics feel heavier. You aren't just spamming super moves; you are calculating armor frames. The transition from base form to Susanoo activation is seamless—no more input dropping."