In a traditional RPG, the "Fight" command is the primary interaction. In Undertale , the "Fight" command is the option of last resort—or the tool of the aggressor. Every boss battle is designed to be resolved through the "Act" menu.
def show_menu(): options = ["FIGHT", "ACT", "ITEM", "MERCY"] selected = 0 while not confirmed: draw_menu(options, selected) input = get_input() if input == "UP": selected -= 1 if input == "DOWN": selected += 1 if input == "CONFIRM": return options[selected] Undertale Boss Battles Script
In , you’ll need variables for:
function fight() let baseDamage = 10 + (player.lv * 4); let defenseFactor = boss.defense / 10; let damage = Math.floor(baseDamage / defenseFactor); In a traditional RPG, the "Fight" command is