Unnamed Enchantments: Free 'link'

The allure of the unnamed enchantment lies in its resistance to human logic. When a spell is named—such as "The Killing Curse" or "The Rite of Spring"—it becomes a tool. It is commodified, studied, and eventually stripped of its wonder. Names provide a boundary; they tell us where a spell begins and where it ends. An unnamed enchantment, however, possesses no such borders. It is often described as an "ancient" or "primordial" force, suggesting it predates the invention of grammar. This type of magic is "free" in the sense that it is liberated from the intent of a caster. It may be woven into the fabric of a forest that makes travelers lose their way, or a song that causes listeners to weep without knowing why. Because these forces lack a name, they cannot be easily broken or dispelled by the traditional logic of "word versus word."

: Highlights players, loot, or objectives through walls and obstacles.